
Finally got around to watching the first season of The Wheel of Time, the 2021 Amazon production based on the fantasy book series by the late Robert Jordan. The first book was published in 1990 and last, number 14, in 2013, finished by author Brandon Sanderson with the approval of Jordan’s widow (who really deserved co-writing credit on the whole thing.) As a young’un I had made it up to book six before pooping out. Unlike the Dune series, which spanned centuries, The Wheel of Time chronicles only a few years, but there was a LOT going on in those few years.
Thinking about it gave me a Mandela Moment. I was so sure I had read it in the 1980s, in college, when I was going to SF conventions with my cousin and sewing costumes for them; but no, the first book came out two years after I’d moved to the West Coast to make a life on my own. My confusion came about because it’s such a prototypical 1980s fantasy. Fantasy series published then tended to be of the Tolkien mold: quests with wizards, elves, goggle-eyed farmboys, and a mysterious, incorporeal baddie. The Sword of Shannara (1977) was the first of these; another influential one was David Eddings’ Belgariad series, the first book of which was published in 1982, followed by the first Discworld book in 1983. The Dragonlance books, darker, cheesier, and more baroque, continued the trend in 1984. There were other types of fantasy around, of course. But while series like The Chronicles of Thomas Covenant were critically lauded, it’s the lighter, sillier ones that today’s adult fans remember and have affection for.
The Wheel of Time, when it began, had just the right recipe: immersive, character-driven fantasy that was new, but not too new. Jordan’s world was a mix of European settings with Asian philosophies, with a Dune-like hunt for a Kwisatz Haderach in the person of The Dragon, an all-powerful warrior who will either save the world, or end it. The story begins when Orc-analogues called Trollocs attack the village of the three main protagonists and their love interests, causing them to flee with Moiraine, a member of the Aes Sedai (a Bene Gesserit-like society of women) who knows the three are important to “the weaving of the pattern” – that is, major players in whatever conflict to follow – and must protect them, because one might be The Dragon.
On the journey to the city of the Aes Sedai things go wrong, then wronger, as the friends are broken up, reunited, and break apart again; one of the main pleasures of the plot, as with any good soap opera, is seeing who winds up with who, romantically. Jordan began his writing career by doing Conan novels, and those lessons show in WoT: an episodic structure; elements that are novel, yet familiar; a European fantasy world full of past glories, now pulling itself back together.
This was huge project to adapt, more so than anything by Tolkien, just because of the many characters and wandering plotlines, which is likely why it appealed to Amazon programmers looking around for the next Game of Thrones. Its popularity couldn’t have hurt, either.












