
Just as there were tourneys and tournaments in Narnia, surely there were jousts, which were part of King Lune’s future plans for Corin as relayed by Mr. Tumnus. I quoted the passage in last week’s Worldbuilding Wednesday, then realized Tumnus didn’t mention a tourney, only tilting and jousting. But these skills were honed and practiced at tourneys, or more likely behourds, which was a tourney meant just for knights-in-training and squires.
Jousting was undoubtedly the most exciting event at a tourney. Fully armored knights, dressed in their finest tourney silks and armed with shields and lances, charged at each other down a long, straight course. At first the charge was freeform; later on combatants were separated by a tilt, which could be a fence, rope, or delineation of fabric of equal length so they didn’t wander off course. Lances hit helms or shields, and BOOM! anything could happen. Knights could be knocked off, shields and lances splintered, horses fallen and injured, and competitors maimed for life. King Henry VIII of England was famously unhorsed in a 1536 joust in an impact so violent his fully armored mount (likely a Percheron-type breed, ouch) fell on him too, crushing his legs and knocking him unconscious. The accident was catastrophic for the king. It caused painful ulcers on his legs and slowly declining health for the once-vigorous monarch, as well as personality changes that influenced later history for the worse.














